wow, that is a really fast moving turn table, it would be helpful if it were slower. (I’d scrub the time manually but youtube doesn’t let you see all the frames that way.) sorry to keep asking for views of it, but it’s got a very complicated design, which is making it pretty hard to see well though one camera angle.
ok, if you can’t take a very blunt reply don’t read on, I’m not trying to be mean, just trying to help you improve, and the best way I know how to do that is just kinda dumping exactly what I’m thinking out into text. also it might be a little confusing so don’t hesitat to ask me to explain or expond on something.
from what I can see it looks like you have something good going with it, I like seeing people who aren’t afraid to just make something, however, just because you know what it is doesn’t garintee that others will too, remember, you have been staring at this from multiple angles for a much longer time then anybody else will be looking at the final image, don’t asume they know what you do.
right now you seems to be making things easier for yourelf by useing fewer polys, but I think you’ve gone to low, it’s making it really hard to see what is what, the subsurf is helping, but some things are now just blobs because of it.
Lighting is better now, but the mattirals are getting in the way still, a good clay render will do wonders for everyone trying to figure out the model.
umm… are there two sets of mirrors? and why are they green?
cockpit, I think I found it and understand the direction the craft faces, but I had to use the mirrors to figure it out. looks like you have both a stearingwheel and a joystick… another thing that would be helpful is to see a human sized block next to the craft, still not sure that what I’m seeing is a seat or not.
Well, if you’ve read all of this and understood it, congradulations! I’ve been out of town so I guess my itch for writing got botteled up a bit to long. Anyways, I’ll be around.