Here’s the new hoverbike for 2016! The bike started in Modo then I transferred to Blender for detail modelling, cycles rendering and preparing for 3D printing. I’ve been blown away by the capabilities and community of Blender, looking forward to 2.8 and seeing where blender goes.
The bike was done in collaboration with a friend (he’s doing a figure sculpt in clay to go with the bike) We planned to have a 1/8 resin kit finished for DesignerCon in Pasadena, CA but ran out of time. Anyway here it is, I’ll be posting more as we print it out bit by bit.