I’m currently a Graphic Design student with one semester left and an internship to finish before I have an Associates in the Graphic Design field.
However, I am in love with 3D animation/rendering. I have used Blender since the C-Key days and will always consider myself an amateur with the program.
Yet as I browse the forums and the Blender.org website, I notice there is not a lack of tutorials and instructions, but a lack of up-to-date tutorials. There is a lack of structure to the tutorials, and thus-far, half-hazard tutorials are plentiful.
Many of them are fantastic, yet some assume the reader knows Blenders’ interface and options. Many skip steps, and many show just the steps to achieve the effect without further explanation of how to utilize the effect properly in day-to-day “blendering”.
Here is my point I wish to make, Blender needs structure for the community. Incredibly well documented instructions of “how-to” methods. Everything from the beginner to the expert. The Blender 2.3 Guide was a fantastic step in the evolution of Blender into the professional and respected world. The Introduction to Character Animation and the ManCandy FAQs helped immensely. Yet those books and DVD’s only went so far, and still were missing the basics for amateurs.
My proposal, a new up-to-date book, a professional book, a book that could be seen in a College or University, a book that teaches.
I would like to know:
- if anyone in the Blender Community would be interested in such a book. A book by the community and for anyone and everyone.
- if anyone would like to assist in the development of the book. Such as tutorials ranging from getting to know the interface to sculpting a 3D head. Tutorials of proper lighting techniques to a proper rigging system and animation.
- if anyone that uses Mac/OSx, FreeBSD, and Linux versions would like to share the differences and how-to’s to accomplish things that are difficult to accomplish in Windows.
- what topics should be considered and what areas of Blender need the most concentration
As much as I like FREE, this book would mostly be created using Adobe Software, ranging from Photoshop and Illustrator, yet mainly in InDesign.
It would not be available for many months if not a year but in the end, would be the most comprehensive and accurate book about Blender when released.
What is everyone’s thought on this subject?