So, I am trying to render a model of a simple crucible. But I cannot get rid of the hard edges on the left and right bottom. I fear I am doing something boneheaded, but lack the experience to figure out what.
First attempt, the hard edges are quite apparent. Although I like the kind of flat edge on top, you can clearly see the individual vertices on both the bottom and the top.
Second attempt, I tried to subdivide the model, had some improvement, it’s more round on top, the vertices are less visible. But still, the edges left bottom and right bottom are clearly there.
Last attempt, I read on the form that increasing samples in the render Sampling settings, might help. I upped it to 1024 samples from 128 it was. Better looking colors, but still those edges.
What I am doing wrong? I’ve set the model to smooth shading. I am using Cycles renderer.