So the subject states my general question: how best can I have a rifle move with a soldiers hands, one hand being on the ‘trigger’ grip, and the other hand forward with the ‘stabilizing’ grip?
Here’s what I’ve tried and where I’m hitting a problem:
I set the gun model to be a child of the ‘trigger’ hand bone, so that I can position the ‘trigger’ hand to point the gun. So far so good. Next I set the ‘stabilizing’ hand bone to be child of the ‘trigger’ hand. This works just fine; now I can move the ‘trigger’ hand: the gun and ‘stabilizing’ hand follow.
Then I hit a problem. When I rotate the torso bone (which the hand bones are descendents of) the ‘stabilizing’ hand moves twice as far as it should, losing it’s grip on the gun. It seems to have an additive movement of both it’s parent, and the child of constraint? That’s my best guess as to why it’s happening, but I don’t really know.
I’ve been thinking on this for a while but no epiphanies yet, so any suggestions for how best to solve this would be greatly appreciated:-)