I don’t know if this is the right section for my problem.
In the first two images you can see the materials created, wood, glass and brass, applied to furniture. I then baked in a single map for the Diffuse, Roughness, Normal and Glossy textures. I then deleted the original materials, to apply those generated by baking, through the Node Wrangler, with the function “Add Principled Setup”. As you can see from the last two images, the wood is quite passable, but the glass is not at all, it is not transparent and also the brass of the hinges and knobs is not like the original material.
I tried to re-bake the various maps activating “Transparent” and “Transparent Glass” in the options of the “Film” section before proceeding, but the result is the same, opaque glass and brass totally different from the original.
Is there any option to fix the problem? Where do I go wrong?
Thanks for the help!