How can I adjust the input value on a material based on camera distance? I want to adjust the Z scale of the gradient texture on this material based on camera distance, so that the input value increases up to a 2.000 when the camera is close to the object, and decreases up to .700 when the camera is further away.
It doesn’t seem to work when used for scaling, but I managed to get it to work by inputting it into the location after some modifications, thanks for pointing me in the right direction