Hi, I am struggling to figure out a way to animate the pipes which make up this brain in such a way that the animation can be exported and used in Unity.
This is exactly the effect I wish to get in the engine. where the pipes ‘snake’ away revealing the character inside.
I was thinking maybe of making multiple shape keys to get a fairly smooth transition. but I can’t figure out how I could generate the shape keys, without baking the mesh first, and that would mean I need to create the animation in edit mode manually moving vertexes which would be ridiculously harder than just tweaking the curve as I do above.
any ideas would be much appreciated! been bashing my head against a wall for days on this.