I have a scene with 1500 objects, each with several modifiers. I would like to apply all the modifiers on all the objects at once, instead of one at a time, essentially baking all data into plain meshes.
I know I can probably join all the objects into one big mesh, but then I lose all of their individual pivots and any animation data they may already have.
Is there something I’m missing here? How on earth to people deal with this??
Thanks for the help!