So I have multiple objects (theyre instances actually) with the same material applied, im essentially animating a coin pickup, so i wanted a way to decrease transparency of the objects when my charcter comes close to them.
Is there a way to do this?
I know I can use the visibility options but thats too quick for my taste hence I wanted to do it via materials
If you want to animate separately the materials, you’ve got two solutions. Make unique user for each objects data so they can have a unique material. Or ifyou want to keep instanced meshes you can assign material by object instead object’s data.
(triangle icone by the end of material name).
You could probably assign the driver to a value node instead, and use a greater than node to give it a threshold. You probably want the coin to disappear abruptly rather than gradually fade out.