How can I bake the animation of a modifier?

Is there a way we can bake the animation of a modifier(ex. simple deform)?
so it turns into a mesh, and we can export it?
Please help

Hit the Apply button on a modifier turns in to a mesh and allows you to export so… Do you mean you want this for each frame ?

Yes I mean for each frame. So we can keep the animation of a modifier
Do you know how we could do that ?

you can export to alembic

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oh my god thank you!!! :slight_smile: :two_hearts::two_hearts:

Or you can export as .mdd or .pc if the vert count is not changing.

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