How can I control the exact location of a particle being emitted

Hello everyone, is there a way to control the exact location a particle leaves its emitter? I am trying to have a bullet type of munition leave the centre of its emitter. I have 1000 rounds being shot out of the emitter at 80 m/s. The emitter is lodged inside one of the barrel of a gatling type of mass driver gun. I have been tinkering around for a while with the settings and other than screwing up my orientation, I can’t get it to emit from the centre . Am including a photo. Thanks alot.

image

emit from vertex.

if you want to make a barel rotation make a circle, remove all the vertices but one. then rotate your circle and play with start/end emission

Particle_Barrel.blend (772.2 KB)

@Danny_Bouchard

1 Like

^^This…or make your emitter object very small.

Remember your emitter doesn’t have to be visible - so you can create a dedicated emitter object that doesn’t render as part of your object.

Thanks Guys, both methods work. The smaller the emitter, the slower I have to adjust the velocity speed in order to keep the rapid fire. Cheers!