I’ve began experimenting with different rig setups in Blender to create realistic eye movements for my characters (See videos below). These initial setups work fine when the eye is open but when the eye is closes I run into some problems with the eyelids interpenetrating. Also the movements for when the eyelid is closed aren’t as natural. For those of you wondering I use shape keys to close the eyelid. Does anyone have any advice or tutorials that cover this topic extensively?
In this version I aligned the two eyelid bones to match the main eye bone. It solves the issue of interpenetration but the movements still don’t look as good.