I am working with mocap data and I am fairly new to blender. I have made a skeleton that inherits the FBX motion from the mocap session and it plays alright so far, the problem comes when I want to tweak the animation using IK.
I basically have a Mocap Rig that is just bones that have the motion and a Control Rig that is essentially the same as the Mocap one but with IK Constraints and controllers.
So far I have managed to make the Control Rig follow the Mocap Rig with Copy Rotation constraints and an Armature Constraint on the controller’s bones but the Pole Target keeps messing everything up because it cannot seem to follow anything correctly. I’ve tried Copy Location, Copy Rotation, Limit Distance, Armature, and Child Of constraints but none give the wanted result, it’s always just a bit off.
Is there any way to make the pole target follow the motion correctly or to skip the Pole Target all together and switch to a Roll Bone system?
PS: Tried parenting Pole Target to hand controller, shoulder bone, and elbow bone and it was the worst result yet. I am open to any alternatives to have a system where you can edit existing motions with an IK rig.
Can be downloaded here to try stuff if you want: