I am still new to Blender and ran into some problems trying to use the freestyle render features. I have a mesh showing bare stairs:
When rendered, an edge is detected which should not be there. It is on the front, not the back.
I know this information might be insufficient but I don’t know what else I should post. What could cause this problem? I think the mesh itself might be messed up but I cannot figure out a way to “clean” it.
How can I fix / clean up the rendering / mesh? Any suggestions or guesses?
Thank you for taking the time to help me!