I have a character imported from makehuman, who came in a sort of relaxed/arms down pose by default. I’ve carefully moved his bones into place to create a T pose which looks right, and now i want to set that as the default/rest pose
If i do ctrl+a, apply pose as rest pose. That seems to do the job on the armature’s side, bu t then my character moves to double that transform, resulting in his arms being high in the air.
what’s the proper way to do this?