Googled for Alt-L (which i’ve never used or heard before) - it brings 2 first links related to 2.6 and 2.4 wiki doc pages.
Functionality is when e.g. in UV editor there is Lasso (Ctrl-Left) vertex selection belonging to different faces and some faces are not selected fully, Alt-L drops selection of vertices which are in not fully selected faces. This works in 2.49.
2.6 does not have listed this in User pref keys (or i simply could not find this); it does not have this functionality either.
I suppose this is copy/paste effect in 2.6 docs.
Not counting that rounded parts of the mesh have excess geometry imho, selecting faces of one ‘leg’ or stright segment and using Follow Active quads could give better results if done one by one.