I want my object to follow a certain path in a loop, but every now and then I want it to take different paths.
What is the best way to do this?
So far when I’ve needed an object to follow a path with “intersections” I’ve used regular bezier curves and faked it by having only one end of the detour being connected with the path (so that it can form an actual closed loop). This requires that the keyframing is dead on, because a smooth transition needs to be faked by jumping from one part of the curve to another (only seemingly connected). There has got to be an easier way!