How can I get ripples with the Waves modifier in 2.8?

As seen in this tutorial, adding a Waves modifier to a subdivided plane results in multiple concentric ripples - and that’s the behavior I remember from versions of Blender prior to 2.8.

However, when using 2.8 and adding a Waves modifier to a subdivided plane, I seem to get only a single wave which deforms the plane, even when editing the Width and Narrowness etc values.

How can I recreate the earlier behavior with the current modifier? Sorry if this is a dumb question, I’ve been messing about with the modifier and I’m somewhat baffled.

EDIT: It seems like I can get something close to the behaviour from the video with the following settings - but they’re fairly extreme. Am I missing a ‘frequency’ setting or something? enter image description here

You need to play around with your width, height and narrowness. The higher the narrowness, the sharper the peak.
Waves.blend (1.8 MB)

Use particles as a brush and the plane as a Dynamic paint canvas, but change the painting mode from vertex color to waves.

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Thanks to both of you!

@Troublesome : I’m fairly familiar with the Dynamic paint system, but it’s not what I was trying to accomplish with this project. Good call, though.

@colkai : As demonstrated in the edited OP, I’ve managed to secure multiple rings in the manner you suggest. However, the values required seem rather extreme (reducing the ease of tweaking) and the behaviour has changed so radically from 2.8 - is it possible that this is a bug? Let me know if you think so and I’ll fire off a report…

Comparing side by side, all the settings are identical for 2.79 and 2.82 and copying the settings from my 2.82 file above, I get exactly the same result in 2.79. The shading is slightly different, but in motion, they look the same, or close as makes no never mind.

I am so goddamned confused…

I downloaded 2.79 as you had and it worked exactly as you demonstrated.

I then downloaded 2.77, as this is the version Gleb was using in his tutorial (linked above). And it works exactly as 2.8 or 2.79 (see your image).

But in the tutorial video, Gleb just brings in a new plane, subdivides until there’s 66,049 verts and adds the modifier… and voila:

Default values, no changes to width or narrowness and yet there are the desired ripples…!

I’m baffled.

I think I’m going to have to chalk this one down to gremlins.

Thank you, @colkai !

No worries man, sometimes it just helps to bounce of other people, I have only just had a similar thing myself getting weird results trying to play with Mantaflow for the first time, so I feel your pain. :slight_smile: