As seen in this tutorial, adding a Waves modifier to a subdivided plane results in multiple concentric ripples - and that’s the behavior I remember from versions of Blender prior to 2.8.
However, when using 2.8 and adding a Waves modifier to a subdivided plane, I seem to get only a single wave which deforms the plane, even when editing the Width and Narrowness etc values.
How can I recreate the earlier behavior with the current modifier? Sorry if this is a dumb question, I’ve been messing about with the modifier and I’m somewhat baffled.
EDIT: It seems like I can get something close to the behaviour from the video with the following settings - but they’re fairly extreme. Am I missing a ‘frequency’ setting or something?
@Troublesome : I’m fairly familiar with the Dynamic paint system, but it’s not what I was trying to accomplish with this project. Good call, though.
@colkai : As demonstrated in the edited OP, I’ve managed to secure multiple rings in the manner you suggest. However, the values required seem rather extreme (reducing the ease of tweaking) and the behaviour has changed so radically from 2.8 - is it possible that this is a bug? Let me know if you think so and I’ll fire off a report…
Comparing side by side, all the settings are identical for 2.79 and 2.82 and copying the settings from my 2.82 file above, I get exactly the same result in 2.79. The shading is slightly different, but in motion, they look the same, or close as makes no never mind.
No worries man, sometimes it just helps to bounce of other people, I have only just had a similar thing myself getting weird results trying to play with Mantaflow for the first time, so I feel your pain.