So I’ve been trying get the camera to start and stop smoothly when it’s following a path, but I can’t figure out how to do it.
Correct me if I’m wrong, but when one normally animates an object (say a simple cube moving across), the interpolation mode follows a bezier curve (the F-curve is smooth at the start and end of the animation). This results in the cube seemingly accelerating at the beginning, and decelerating at the end of the animation.
But when I try to enable bezier interpolation when my camera is following a path, those options are unavailable.
How do I make the camera accelerate at the beginning at decelerate at the end then?