I’ve been playing around with the game engine and I want to try using this
What I want to do is import animated obstacles like platforms and wires. I was almost able to this with a basic armature rig that I animated, literally just a mesh and a rig animated in pose mode in the action editor, nothing more.
What I tried is: import the mesh obstacles, select the armature for one them just to test, go to the logic editor, add an always -> and -> action actuator and select the armature’s action and set the proper end frame. When I go to play the game engine, the spider sticks to what is the resting mesh, but it doesn’t move along the deformation of the mesh as the armature moves. How can I get the spider to also follow deformations of the mesh due to its armature?
I feel like this most likely has something to do with dynamic bodies or a collision sensor but I don’t know enough about the game engine to tell what to fix.