How can I get white puffy clouds from a volume shader?

I prefer to get nicely shaped clouds first. Rather than doing it purely in shader, I did most of the details here with meshes, then converted to volume and then displaced it even further (with volume displace modifier).

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Here’s my latest attempt after reviewing this thread. No emission on it atm.

DId you increase volume bounces?

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Yes and a couple of other settings like density and shadows. The bounces seemed to be the main thing.