I’m trying to make an MMO, so obviously it will have a personalization of characters.
But there are two problems:
Materials (bad to customize some things, like clothes and accessories)
Shape Keys (I can’t use Shape Keys in individual animations using only Logic Bricks )
I’m in UPBGE 0.2.4.
Cotaks
(- Click for (UP)Bge resources)
April 12, 2020, 10:21pm
2
use replaceMesh() brick or python your choice
#edit
why not? the animation brick can be run trough a property thus setting that property to the right frame will work
1 Like
Can you send a .blend file?
Cotaks
(- Click for (UP)Bge resources)
April 13, 2020, 1:34am
4
replaceMesh() with bricks:
replacemesh.blend (513.8 KB)
thanks, but i wanted to use Shape Keys so that players rarely have an equal avatar.
is there anything that helps to use two Shape Keys with individual animations?
Liebranca
(دانتي باولا)
April 13, 2020, 4:28am
6
shapekeys play through action actuator like you would any other animation.
you can easily drive them with a property.
Yes, right, but what if, for each key, you have a property and an animation?
For example: 3 keys, 3 animations and 3 properties.
Liebranca
(دانتي باولا)
April 13, 2020, 4:54am
8
put each key on separate layers.
Liebranca
(دانتي باولا)
April 13, 2020, 9:32am
10
key one on layer one. key two on layer two. and so on.
2 Likes