I have this below but it still only renders one texture.
I’m using nodes as you can see and can’t seem to figure this one out. Any help would be greatly appreciated.
I have this below but it still only renders one texture.
I’m using nodes as you can see and can’t seem to figure this one out. Any help would be greatly appreciated.
could you please show a picture of what you’re trying to achieve? It’s not clear, to me at least
Are you trying to do this?
You need something to input in mix shader to have separation between 2 checker textures:
this is exactly what I want the only problem is now i’m getting this weird undesirable triangle effect
How can I guarantee it’ll be squares each time?