I’m making a space ship game and I have a little problem. The movement is pretty stiff. Forward and backward motion is pretty nice, however when I collide with something it goes full retard also I can’t make an effective system to detect the actual speed of the ship. The biggest problem is with the turnings. It feels so stiff and even the camera moves too sudden and too fast with 25 unit of slow parent…
How could I make a smoother control with better camera?
I changed the values because it was way too far from the object, now it’s proper but still the camera is like jumping(?)
Also it’s following the object but not only from behind.
The camera will try to get behind the object it is following but if it turns too fast it can end up in front. I’m working on a tutorial for using python for smooth aircraft movement at the moment, mine is based on a helicopter but could be adapted to other craft.