I want to make a racing game somewhat in the style of F-Zero. In F-Zero, the racers can move around cylinders upside down. I’m not entirely sure how to explain it, so here’s a link to video showing the race course that best demonstrates what I want to do (I’m not the one racing by the way): http://www.youtube.com/watch?v=DrW-WBheMKk&feature=related.
I have an idea on how to do it. I could set the global force to zero and then put a downwards force of 9.8 on each object I want affected by gravity when the object falls off the race track. However, I was wondering if there was a simpler way. Thanks.