In the image above you can see the door frame (not the door), and on the ground, it looks like worn-down stone or cement . How would make this
thanks
In the image above you can see the door frame (not the door), and on the ground, it looks like worn-down stone or cement . How would make this
thanks
Can’t see any image.
Weird, it disappeared.
hope this is not for BGE !
but for high res model
you c ould find some good pic of cement like you need
then
you could download the Stone Frescco node system if your on Linux
not available yet for windows?
and make a perfect fresco like that
otherwise you can use the pic to make normal and then apply this to your model
may be try to blurred a black and white pic of the same pic and add a displacement map to it to get more 3D effect
also there is a script to make displacement map but heavy on vertex count
don’t know what de you think ?
have you seen the noob to pro tut for normal and bump map gives a good intro to mapping
hope it helps
I don’t have lunix, no and yes, it’s for a high res model
I guess I can try some things, just that I don’t know if I can find the right pictures. Anyone have any recourses? I’ll check cftextures right now
Bump map
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Advanced_Modeling/Bump_Mapping
Heigth Map used as bump map
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Landscape_Modeling_III:_Exporting_as_a_Heightmap
check theses out
might be able to do a good normal for this model of yours
salutations
Ok thanks. I want to make this as detailed as possible to enter into the BWC if I have time haha
www.cgtextures.com is an excellent resource for things like this. Things like anything, really. It rocks.
Good luck, btw.