How can I make the details in Cycles look more like Eevee?

There’s something about the bump map that is just crisper in eevee and I don’t know how to get cycles to be closer to it.

I removed all bounces from the cycles render to get the lighting much closer to eevee but the crispness of the bump details I can’t figure out.

I guess I’ll need to have 2 different materials, one for each render engine?


the bump is just so much nicer in eevee sometimes

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I assume that Eevee is on the right side?

Might be a light adjustment issue…

Probably related to this old but active report:
https://developer.blender.org/T74517

Try what an user mentions there, using Displacement Node instead of Bump node, connected to Displacement input in Material Output node.

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I’ve had odd issues with the displacement node lately.
When there is no actual displament of the geometry, light is leaking through as if the geometry has actually been moved

Could you replicate the scene in Blender 2.80? To verify that it really is the same problem as that report.
https://download.blender.org/release/Blender2.80/

You probably won’t be able to open the .blend file in 2.80, so you’ll have to export the scene objects.

I’ll test 2.80 but based on how much better it looks now using displacement node, it’s probably the same bug. It’s still annoying that using the displacement node looks quite different between cycles and eevee, with cycles looking the best this time.