how can i make the material of the hoodie look realistic


adding fuzz with hair particles didn’t work well the hair was too long and I didn’t know how to fix It is there any other solution?

Looks pretty good to me - that said, did you apply scale to your object before attempting to set up particle hair emission? Also, try using a separate collection of hair particle objects instead of just worrying about the scale of the hair as you can then scale the objects for more control.

can you share the shader values ?
I would try sheen and subsurface first before adding hair.
The material settings look not like cloth to me.
You could also try a online material example and look at the settings.

fsdf

The rendering results are weird.
What I thought was fiber texture looks like noise. :thinking: