I have made a very high poly dinosaur and im not able to make the UVs of it (it’s one of my firsts “big” designs)
Could you clarify what you mean? I’m not sure I understand. You should be able to press U to create a UV from a mesh (in Edit Mode.) I would recommend Smart Project. Is Blender crashing when you try to do that?
If it’s very high poly I usually just drop it into zbrush and use uv master, easy to just paint on seams and it unwraps anything in notime. I’m sure you can do it in blender as well though, not sure. Haven’t tried it with highpoly stuff.
i’ll try that thx!
There is InstantMesh for remeshing, but retopo is a better way to handle this if needing to animate.
i will loose the alpha brush details if i retopo?
The general workflow for something like this is to retopo it, and then bake the higher poly sculpt as a normal map/bump map. UV unwrapping meshes with several million verts is very impractical…
