How can I make the UVWarp modifier work in UPBGE 0.3?

I set an Action Actuator to play an action that animates the offset of a UVWarp modifier Y offset up in a way so it loops, and then I press P, and… nothing! I set the modifier up correctly, the node textures are mapped to the UV in their input sockets, and there is nothing, stuck at frame 0.

When I made water and lava surfaces previously, it worked, but somehow, it doesnt. This is weird.

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You need to enable the Use Viewport Render option in order for most modifiers to work in UPBGE 0.3+:

When I say “most” I mean the modifiers that aren’t usually supported at runtime natively.

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I think its enabled, but it doesnt work…

The Ocean Modifier works though

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