# How can i make this fuffy?

**URL:** <https://blenderartists.org/t/how-can-i-make-this-fuffy/1586073>\
**Category:** Modeling\
**Created:** [March 26, 2025, 9:13pm UTC](https://blenderartists.org/t/how-can-i-make-this-fuffy/1586073 "2025-03-26T21:13:37Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![SterlingRoth](https://blenderartists.org/user_avatar/blenderartists.org/sterlingroth/32/3107_2.png) [@SterlingRoth](https://blenderartists.org/u/SterlingRoth)\
**Post date:** [March 28, 2025, 8:59am UTC](https://blenderartists.org/t/how-can-i-make-this-fuffy/1586073/9 "2025-03-28T08:59:26Z")

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Great minds think alike!

> [@I need ideas on realistic carpet material \[Solved\]](https://blenderartists.org/t/i-need-ideas-on-realistic-carpet-material-solved/1569837/4):
>
> My preferred approach when I want a nice fluffy carpet is a multilayered approach. By having several slices, and using a heightmap to cut away from each layer with an alpha map, you can get a pretty decent effect from a distance, and relatively close, but the effect breaks down if you get too close:

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