I suppose that most of us used Sketchup and as you now, in Sketchup when adding a new texture (or editing a old one), you have the option to stretch the texture’s length and width in real world units, here’s a picture
and as a result, no matter what the size of the face you apply it to, it will always remain the same size, like this:
Of course you don’t really have UV mapping in Sketchup, but this is extremely useful when applying some tileable textures on large surfaces, e.g. grass, snow, walls,…
If I wanted to create a terrain/city environment, which has a lot of different big face shapes that are not connected , for example a grass in north and south part of the terrain with a city/desert in the middle, how do I make sure the grass texture stays the same size both in the north and south part of the map? Not “approximately the same”, but same.
If there is a really easy way, preferably without nodes, that would be great, since I am still a beginner, if it must be done with noted, then please dumb it down as much as possible.