How can I mirror one side without messing vertex data?


I am working on a sculpt. I just realized that one side is little off. I want to mirror from other side but I do not want to mess up vertex order , I am wondering what would be the best path to take?


If your sculpting, then in the sculpt tab, press X in the symmetry part and it will mirror your scupting along the X axis

RedJay actually that was not my question. MY symmetry is already active, just that I lost some symmetry on one side for some reason :slight_smile: I am trying to copy make the both sides exactly same again.

I actually found a solution. I go into edit mode and use vertex mirroring script. It looks like you can use it on any multires level you want.