Vaguely intrigued, I have even better ways of doing this.
Take a Makehuman face and using a new build, use retopo to create loads of lines following the shape of the face. Smooth the lines to get rid of sharp edges. Then use the “edge to curve” python script to convert those lines to curves. Finally use BevOb and Taper Curves to your hearts content. You can even use the curve modifier to deform the selection further.
Or even better still check out this build:
Look at “guide_absolute_time” shows how you could even create a cool animated weave effect with particles. You would get exactly what you want and easier too as you would only need a few curves!