I was wondering how i can make thoses triangles between the bars.
The only method i found is either by making a lot of boolens but that ruins the topology most of the time, or by adding a lot of loop cuts and edge bridgeing between them, but that takes a lot of time. I am curios if there is another maybe easier and more time efficient way to do this. I cant upload the blend file because I am a new user. Thx!
One way to do it would be to first model this as a solid surface made out of triangles, then inset the triangles (the inset tool has an option to do each face individually). a little bit of adjustment will be needed after, as the bars between the triangles will be thicker than the ones on the edges.
Make a circle with 3 points, select the “top” point, set 3D cursor to selection, set pivot point to 3D cursor, select another point, duplicate, rotate edge by 60 degree, use Mesh → Merge by Distance, make faces, extrude top and bottom edge by 0.1, select triangles, inset individual by 0.1, select triangles, delete.