I’m working on an animation of a roll of carpet, or something, unrolling.
I decided to fake the unroll by moving a long thin plane along a curve (with Curve modifier), and placing a cylinder at the end. I had some other ideas too, but all basically involved moving the mesh.
But… doing this the image texture moves along with it. Is there some way I could “pin” down the texture to where it might appear as though the unrolled carpet is staying in place?