There is an object from a game that I would like to recreate but I need assistance in recreating the visual distortions. I’m including a short clip I made and what I am interested in is that ‘wavy’ effect. Textures and everything else shouldn’t be an issua. The reflecting nebula can be simulated with my own HDRI background.
The wavy distortion almost looks like a spiral ripple but it changes behavior at certain distance.
Thank you for any advice