As the title says, I want to remove unused textures from a blend file. The question refers to Blender 2.49b.
For example, starting with a new blend file, I append an object from another file (a mesh that had been UV mapped). I create a new material, delete the original material and remove the image texture that was linked to it. I create a new material, load a new image, UV map it to the mesh, and create a new image texture using this new image and link it to the new material. However, in the UV/Image Editor window, when I click on the double arrow icon to the right of Image, the list includes the original texture. If I click on it, then click on the X to the right of the name to delete the link to the image, then save the file, when I reload the file, there is now a 0 to the left of the original image’s name, but it’s still listed.
Is there a way to eliminate the original/old unused image(s) from the file?