I’m trying to reproduce this gore effect done in Houdini and trying to adapt the tutorial steps into Blender.
On timestamp 10:23 it is added a node called Vellum Attach Constraints that, from what I understood, sticks the fractured islands together.
Is there a way to reproduce this in Blender? Fracture a mesh and weld the islands inside faces together, giving this look of muscular tissue being teared apart.