How can I reproduce Houdini's vellum attach constraints behaviour in Blender?

Hi, everyone!

I’m trying to reproduce this gore effect done in Houdini and trying to adapt the tutorial steps into Blender.

On timestamp 10:23 it is added a node called Vellum Attach Constraints that, from what I understood, sticks the fractured islands together.

Is there a way to reproduce this in Blender? Fracture a mesh and weld the islands inside faces together, giving this look of muscular tissue being teared apart.

Thanks!

Cartesian Caramel had a go a while back, search his lives on YT.

There is also a Tangra solution for cloth tearing here…

Hope that helps.