When ever i scale a normal armature i’v made, the only thing that is messed up after i’m applying the scale is the animation.
But with rigify, when ever i’m applying the new scale, the mesh get messed up.
This is the normal state of the armature when it is on scale 1:
And this is the armature after i scale it by 10 and apply the new scale ( so the scale will show 1 ):
(The mesh is 10 times bigger, I just had to take a far snapshot so you can see how long the mesh stretches )
Any idea how to fix it?