Hi everyone, I want two deform (using the grab brush in sculpt mode) two different objects, I know that joining them temporally is an option but I was looking for something easier because I have to separate them later.
You can only edit one object at a time
but I was looking for something easier because I have to separate them later.
Why is that hard ?
If you don’t connect vertices to the same mesh you can easily separate it later:
- pick a vertex on a mesh you want to separate (left mouse click)
- Select Linked (ctrl+L)
- Separate § by Selection