I have impored a illustration from Illustrator as an SVG
I convert the curves to a mesh, then join everything, remove doubles and extrude the illustration, which is a simple logo.
The logo consists of only 4 different colors. But Blender is reading every layer of the original illustration, as a seperate area for a material. What happens is, that even though the logo is only 4 colours (black, white and 2 different reds)… the logo ends up with a bunch of different materials slots, each for the layers that were used in Illustrator. All are just a diffuse color per layer.
Now, i want to turn materialize the logo and give it some texture. (turn it into a stone logo) Normally, I would only have to change 4 materials…but now I have all these different slots…of which many are the same.
My question is… how do I select the materials/slots that are the same (they just have a different name), so I can apply 1 material to them all at once.