To explain this a little better. I have 6 separate plane surfaces each with it’s own UV, Displacement, The 6 plane are set up in a grid so the edge vertex of each plane that have another plane next to it overlap.
Basicly i have 6 terrain sections, but the height map for each of the 6 are different. So of course none of the edges between the terrain section match. How can I select the edge vertex of the terrain sections that overlap each other and merge the vertex positions on the Z axis to an average position between those vertex that overlap on the Z axis (edge verts of separate terrain sections).
Also is there a way to do this without having to apply the subdiv and displace to each section and join into one mesh, id like each of the section to remain separate objects with their own UV and materials maps etc.
Urgent help needed PLEASE. Cheers J