Hello, I’m trying to rotate the pupil like a clock, but it doesn’t work properly
How can I create a pivot point/archor so that the eye will only rotate from that point?
(The pupil shape is a texture)

Any help is appreciated.
Hi ! I see you’re trying to use an empty to control the rotation, that’s good but you should connect the object output to the mapping node, instead of the UV output.
Oh, I forgot to delete the empty, I had tried that method too and It didn’t work. I’m trying to create a pivot point without an object.
Then you can connect your UV map to a vector rotate node