How can I set up a pivot point to the texture?

Hello, I’m trying to rotate the pupil like a clock, but it doesn’t work properly

How can I create a pivot point/archor so that the eye will only rotate from that point?

(The pupil shape is a texture)
image

Any help is appreciated.

Hi ! I see you’re trying to use an empty to control the rotation, that’s good but you should connect the object output to the mapping node, instead of the UV output.

Oh, I forgot to delete the empty, I had tried that method too and It didn’t work. I’m trying to create a pivot point without an object.

Then you can connect your UV map to a vector rotate node

If the UV texture is only for the eye… then you can do some double mapping…

First set rotate point and rotation but then reposition the texture… like so: