How Can I Setup This Blueprint in Unreal Engine 5?

I don’t know where this question will fit in since I’m slowly transitioning to UE5 with my character project, so I thought I’d post on both Blender and Unreal forums to see if anyone can help. I have a finished eyeball setup in Blender that I’m trying to figure out how to set up in Unreal Engine 5. I’ve already done many hours of research, but the only tutorials or help I could find are from people saying to just use the UE eye textures and materials on their own character. Since my Iris textures and opacity map are already finished and ready to go, how can I set this up in UE5 coming from Blender?