I’m a new blender user, and I keep having this problem. I create new objects without deselecting the old ones, and I end up with two meshes that blender treats as one object. Is there some way I can split one object into two? Some sort of anti-join?
go into editmode.
Hover the mouse-curser over one object. Hit L to select linked. One of the Objects ( the one you pointed at) shoud be selected. Hit P and choose Selected. Now you have 2 separate Objects…
here’s some useful tools:
Enter Edit mode
select one vertex and with mouse cursor over the mesh press L key to select
all the others linked to this one
Then you can do P key to SEPARATE the mesh in two different objects
With Y key you SPLIT ( brake) the selected vertices
There is also another cool thing like that in blender. try to select a face/verties and press V button… very useful
But anyway…to awinner: Do as BackBone tells you to do…
Thanks for your help!
(I did try to search out an answer, but “object”, “split”, “divide”, “separate” didn’t generate very relevant results.)
Create new objects in Object mode = it’s just a TAB away. That way they’re always seperate