Whenever I create main poses in the stepping process in constant mode, I tend to switch to another interpolation like bezier. But the poses I established in constant get distorted when switching to any other interpolation, as you can see both are frame 11, how do I fix this?
Also,don’t mind the weight painting it was a quick rigging job in ARP but the same interpolation issues happens to the more refined weight painted models as well.
I have never really encountered this issue before. but I suggest checking out this guy, he is a really good animator and i know he talks about this stuff https://www.youtube.com/@PierrickPicaut_P2DESIGN
The only thing I could imagine is that there’s maybe something interpolating between frame 0 and 20 that’s causing the pose to be not as expected. Make sure every bone is keyed on the keyposes.