So recently I tried to make a log cabin in blender and after I finished modeling I couldn’t find a way to texture them the logs were cylinders scaled on the z axis. The texture would either be to large and wouldn’t look right or it would be tilled and look even more awful. i was wondering if someone ever textured logs how did you setup the texture and the uv map. The texture I use is https://ambientcg.com/view?id=Bark014
This one of the results that i get, the texture is streched and looks nothing like the preview from ambient cg.