I made an object, a wheatfield, using the hair-particle system.
This is a static system so I wondered: Can I use this object in my game-engine-world.
Starting the GE (“P”) my wheatfield just turns into a plane (the emittor of the field).
So this is no good.
OK, then I exported the field into a .obj format and imported it back again.
Now, after pressing P, I got my wheatfield like it was (except I lost all materials on the way).
Anyway, you can use this created object in the GE!
I 'd like to know if there is an other (better) way to do this.
Greatings to you