Hey blenderers,
I made an object, a wheatfield, using the hair-particle system.
This is a static system so I wondered: Can I use this object in my game-engine-world.
Starting the GE (“P”) my wheatfield just turns into a plane (the emittor of the field).
So this is no good.
OK, then I exported the field into a .obj format and imported it back again.
Now, after pressing P, I got my wheatfield like it was (except I lost all materials on the way).
Anyway, you can use this created object in the GE!
I 'd like to know if there is an other (better) way to do this.
Not necessarily you can easily adjust the poly count by toying around with the values on the particle panel until you get something manageable.
But I have to agree with GGentzel, that on most cases using alpha texture are usually a better alternative for vegetation. Depending on exactly what you’re doing.